That shift from 60 frames per second to 30 is prompted by the broader scope of Horizon 2 in comparison to last year's Forza Motorsport 5. It's easy to develop favorites, and then, when prompted by a new championship class, to find a new favorite. Otherwise, Forza Horizon 2's car physics and handling are impeccable - each car feels unique, particular, like something to get to know.
The mechanical fundamentals of the Forza series are in place, though the move from 60 frames per second to 30 has made the car controls just a bit less responsive than they were in Forza Motorsport 5. It helps that driving in Forza Horizon 2 is so enjoyable. I rarely asked why I was going on road trips or doing point-to-point races because the game contextualizes it so well. UWP is too complex, i dont understand the logic and i already give up.Forza Horizon 2's story, such as it is, provides an excellent setup for the fictionalized southern European setting and the concept of the Horizon festival. I returned to standard Win10 build and was not capable to repeat the backup process. The backup only worked once using insider preview Build 14342, i just removed all encryption from files and copied folder inside WindowsApps, i started download and automatically it scanned all files without downloading anything from internet, after that i started game with no problem. If you already started download Forza and try to overwrite backup over it then system denies, you only can paste Forza backup inside WindowsApps if there is no folder from the game. In PC2 i leave it directly to (C:) and there i dont find any download cache place, looks like here MS download files directly to WindowsApps folder or keep the cache folder hidden from user.
The second folder create a file with size of 19GB when you start downloading the game and when finish then install it in Windowsapps. In my Pc1 i changed location to install apps to partition (I:), there Store created two folders(WindowsApps and WUdownloadCache).
If the Windows Store downloads to a temp directory, unless that data is encrypted to that OS install it could be a possible work around. That would turn 30gb download into a few hundred MB. How/where does the Windows Store download data before install or does it just install on the fly? The ability to do this with UPLAY is a relatively new feature and the only way to do it a year ago was to intercept the downloaded data before it reached 100%, start the download on the other PC allowing it to get to 1-2% and then copy the nearly completed data over. Especially since the Gaming on Windows forums are a ghost town in comparison to other game distribution a question for you. You are correct in that it's definitely a Microsoft issue and needs to be addressed by them but the best way is actually to get game devs behind the users and help push Microsoft for an individual program backup feature. Before that it was done manually by extracting the registry entries manually, insuring the file paths matched the destination PC and inject them into the registry on the other PC.
I've been handling Steam this way for nearly a decade. As I recall, what you're attempting to do hasn't been done for many years - probably back to Windows 98. I would suggest going to the source of your frustration and voice your opinion there. Circumvention of protections which have been in place for many years are not something to manipulate. There are forums over on which is about gaming on the operating system. Your issue is with Windows 10's "basics," not the game.